Titanfall:

Titanfall is a 2014 multiplayer, first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts exclusively for Microsoft Windows, Xbox 360, and Xbox One. It was released March 11, 2014. The game was highly anticipated as the debut title from developers formerly behind the successful Call of Duty franchise.

In Titanfall, player pilots and their mech-style Titans fight in six-on-six matches set in war-torn outer space colonies. The game is optimized for fast-paced, continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's cloud computing services to optimize local graphical performance. The game's development team began with a blank slate in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from Blade Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell.

Titanfall won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards and "Best of Show" from several media outlets. It also won official awards at Gamescom and the Tokyo Game Show. According to video game review score aggregator Metacritic, Titanfall received "generally favorable" reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility, and overall accessibility for players of all skill sets, and criticized its thin campaign, unintelligent artificial intelligence, and lack of community features and multiplayer modes. Critics considered the game a successful evolution for the first-person shooter genre but did not agree as to whether the game delivered on its anticipation.

 

Titanfall will require 48GB of storage space on the PC:

According to Respawn Entertainment co-founder Vince Zampella. Responding to a question on Twitter about how much space the FPS game would need he replied, “About 21GB of download and 48GB installed.” This means that the PC port is more than double the size of the Xbox One version which requires only 20GB. 

The multiplayer-only game is being developed using a modified version of Valve’s Source engine. Its minimum PC requirements were revealed, back in February, that the game would run on 64-bit versions of Windows 7, 8, and 8.1. Other requirements included an AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4 GHz processor, 4GB of RAM, 512MB of VRAM, and a Radeon HD 4770 or GeForce 8800GT. 

No recommended specifications have been released as of yet.

However, the game’s minimum requirements are almost exactly the same as Battlefield 4’s own, yet DICE’s title only needs 30GB of HDD space. Titanfall may feature large mechs and AI bots, but it could not be enough to justify the need for so much space on the PC. 

Titanfall will launch March 11 in North America and March 13 in Europe for the Xbox One and PC platforms. While the Xbox 360 version has been pushed back to March 25 in North America and March 28 in Europe.

Why do you think Titanfall requires 48GB to install? Let us know in the comments!